This bola can be thrown as an action at a creature within 30 feet of you. You gain a +1 bonus to ability checks and saving throws. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. This item also functions as a Stone of Good Luck, a Mantle of Spell Resistance, and an Ioun Stone of Regeneration. The Devourer speaks with a cruel and demanding voice. Bastion has three states; dormant, awakened, and ascended. If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. You have proficiency with this war pick if you are a dwarf. You gain the following benefits while wearing it: This change lasts until the attuned creature finishes a long rest. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. close menu Language. The bag weighs nothing. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. Creatures take half damage, are not blinded, and are not pulled on a success. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. This small, green, magical bead can easily fit in your pocket. While within the light, creatures of your choice ignore any levels of exhaustion they have, if they are poisoned the condition is suppressed for the duration, and they gain temporary hit points equal to your Charisma modifier at the start of each of your turns. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. While wielding this war pick, you can use an action to cast the Flesh to Stone spell (DC 17) from it once per long rest. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. Wondrous item, very rare (requires attunement by a Druid). This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Rallying Leader: While wielding Valor, you can use an action to expend 4 charges to bolster nearby allies, each ally that can hear or see you can expend a number of available hit die equal to their proficiency modifier and heal for the amount rolled. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. Homebrew Wondrous Items. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. D&D Ideas Rods, Staves and Wands. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. View wiki source for this page without editing. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. This dagger has a +1 to attack and damage rolls. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. By all appearances this item appears to be a regular Bag of Holding, however it is much more. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. While in its cane form, it functions as a quarterstaff. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. This dagger has a +2 bonus to attack and damage rolls. Personality. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. 1. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. A creature that succeeds on the required saves is immune to this effect for 24 hours. While protected by the mantle, a corpse has a damage threshold of 20. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. See pages that link to and include this page. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. You have a +1 bonus to AC while wearing this armor. You are considered proficient with this weapon if you are an elf or half-elf. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. Common - Armor. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Studded Leather. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Ointment applied to the face will produce a thick full beard. His blade, known simply as Ice was lost in the events of the cataclysm. You have a +1 bonus to attack and damage rolls made with each of these bullets. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. Each of these bracers are linked to a small demi plane. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. When in darkness or dim light, creatures attuned to Lux have dimly glowing irises. Append content without editing the whole page source. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. When the attack is made, a wave of fiery heat shoots forward as the attack. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. If they do have it, their multi-attack increases by one. Secrets of the Vault: Mage Forge Vol. Light for another 10 feet the Mantle, a wave of fiery heat shoots forward as attack! 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