This leathery creature has a lanky, ogre-like shape, but walks on all fours. Below is a small sample of mutations that might be seen among ogres in a clan. Pickin ogres grow tall and lean like dead trees, and their fingers end in bony protrusions. | 13th Age SRD Str 26, Dex 6, Con 19, Int 6, Wis 12, Cha 7 Base Atk +7; CMB +16; CMD 24 Feats Improved Initiative, Iron Will, Lunge, Power Attack, Vital Strike, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Intimidate +3, Perception +7 Languages Giant SQ armor training 1 Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, bag of tricks (gray); Other Gear full plate, greatclub, javelins (3), mwk greatsword, 342 gp. Prerequisites: Str 19, ogre, sneak attack +2d6. Base Statistics Without the benefits of greater magic weapon, iron skin, and magic vestment, the ogre kings statistics are AC 25, no damage reduction; Melee +1 falchion +20/+15/+10 (2d6+10/1520). Faction feats represent the benefits of associating with specific organizations. Performance feats grant benefits to characters attempting performance combat checks. Some troggles exhibit natural skill for hunting and tracking, and their ogre masters take advantage of these talents to create fast, deadly pets that excel at finding and killing humans for the stewpot. If you succeed, you swallow the opponent as if you had the swallow whole special ability. Rebuild Rules: Ability Scores 2 Dexterity; Attacks gains a bite attack (1d8) . Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Stephens, Todd Stewart, and Russ Taylor. Benefit: While you are in areas of shadowy illumination or natural darkness, you ignore all size penalties to Stealth checks and instead gain a +2 bonus to Stealth checks. Benefit: While you are in areas of shadowy illumination or natural darkness, you ignore all size penalties to Stealth checks and instead gain a +2 bonus to Stealth checks. But with their insular families and sociopathic tendencies, ogres care little about these opinions, and an ogre clan is just as likely to prey on a lone giant as on any other creature. Ogres with the thicken template have huge, oversized heads and razor-sharp teeth. | 5th Edition SRD There are many tales of halflings and gnomes defeating the large, foolish giants through guile. | d20PFSRD Quick Rules: +2 on AC, 1 hp/HD, and 1 on Fortitude saves and Constitution checks; gains 2 claw attacks (1d6); +4 racial bonus on Stealth checks in forests. This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. Trolls usually kill troggles on sight, and have been known to band together to wipe out entire ogre clans that possess troggles. Usually, two or more characters must have the same teamwork feat to use it. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. Yet time and again, a particularly violent and feared patriarch rises among the ogres, one capable of gathering multiple families under his command. Stories are told of ogreshorrendous stories of brutality and savagery, cannibalism and torture. Gain a second attack for just a -2 penalty. | PF2 SRD An ogre revels in the misery of others. You can use your action to demoralize a range of opponents, causing them to be shaken and set up for. Pathfinder Roleplaying Game Monster Codex, Latest Pathfinder products in the Open Gaming Store. | d20HeroSRD An ogre's great strength and lack of imagination makes it particularly suited for heavy labor, such as mining, forging, and clearing land, and more powerful giants (particularly hill giants and stone giants) often subjugate ogre families to serve them in such regards. Quick Rules: 1 to AC, ranged attack rolls, initiative, and Dexterity-based skills; gains a bite attack (1d8). Str 26, Dex 12, Con 17, Int 8, Wis 10, Cha 5, Feats Cleave, Endurance, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (greatsword), Skills Climb +15, Handle Animal +5, Intimidate +5, Perception +13, Stealth +9, Survival +8, SQ favored terrain (forest +2), hunter's bond (wolf animal companion), track +3, wild empathy +3, Combat Gear potion of cure moderate wounds ; Other Gear rhino hide, mwk composite shortbow with 20 arrows, mwk greatsword, cloak of resistance +1, ring of protection +1, 60 gp, Init +4; Senses low-light vision, scent; Perception +8, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural), Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6, Base Atk +2; CMB +3; CMD 16 (20 vs. trip), Feats Skill Focus (Perception), Weapon Focus (bite), SQ tricks (attack, come, defend, fetch, guard, heel, stay, track). Quick Rules: +2 on AC, 1 hp/HD, and 1 on Fortitude saves and Constitution checks; gains 2 claw attacks (1d6); +4 racial bonus on Stealth checks in forests. 4: Thick Skin: Improve natural armor bonus by +2. Pathfinder Roleplaying Game Advanced Race Guide, Latest Pathfinder products in the Open Gaming Store. | Here Be Monsters When times are lean, multiple ogre clans gather together to utterly destroy a villageor even a small town. | d20 Anime SRD Benefit: Anytime you must attempt a Will save against a hostile effect, there is a 25% change that the effect targets your vestigial head instead. Combat FeatsGeneral FeatsItem Creation FeatsMetamagic FeatsTeamwork Feats, Blood Hex FeatsChanneling FeatsConduit FeatsCritical FeatsDamnation FeatsGrit FeatsItem Mastery FeatsPanache FeatsPerformance FeatsRacial FeatWeapon Mastery Feats, Achievement FeatsBetrayal FeatsCaravan FeatsLocal FeatsStory FeatsStyle FeatsStare FeatsMythic Feats, Monster FeatsAnimal Companion FeatsAnimal/Familiar Feats, General | Combat [Critical] | Item Creation | Metamagic, Achievement | Blood Hex | Faction | Grit and Panache | Hero Point | Item Mastery | Meditation | Mythic | Performance | Racial | Story | Style | Targeting | Teamwork. Most of them learn the best ways to cause pain from their clans bosses, who mete out beatings for even the slightest infraction. | PF2 SRD Benefit (s): Your unarmed strike damage increases by one step when you're grappling creatures smaller than you. Following are a few feats unique to ogres. This has the unfortunate side effect of making many of their hunts extravagantly wasteful. | Fudge SRD | Into The Unknown | 13th Age SRD Stare feats allow a mesmerist to apply additional effects to his painful stare ability. A new familiar that meets the prerequisites automatically gains the benefits of that feat. Ogre tribes bicker among themselves, a trait that thankfully keeps them busy and turned against each other rather than neighboring races. The following feats are available to ogres. Ogres can survive with defects that would outright kill members of most other species. | Starjammer SRD A common practice among depraved ogre hunters who catch humanoid prey is to sever the victim's hand, foot, or entire limb, cauterize the wound, and then force the creature to watch while the ogre or his hungry wolf companion devours the amputated body part; when the captive has no limbs left, it's kicked around like a toy and finally roasted on a spit. Ogre Feats Following are a few feats unique to ogres. In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Ogre destroyers are chosen by the powers of chaos and evil to walk the world on a dark quest to break, maim, eat, torture, and kill everything beautiful, peaceful, or pure. Description Sling spells with Dual Matte sleeves, fresh out the forge. Str 30, Dex 15, Con 21, Int 4, Wis 12, Cha 7, Base Atk +11; CMB +22 (+26 grapple); CMD 33 (35 vs. grapple), Feats Gluttonous Gobbler*, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Iron Will, Toughness, Combat Gear potions of cure moderate wounds (3), potion of neutralize poison, shirt of immolation; Other Gear +1 chain shirt, +1 greataxe, belt of incredible dexterity +2, campfire bead, cloak of resistance +1, ring of protection +1, 60 gp. Adventurers are likely to encounter them taking down a large prey animal, preying on a small village to capture humans, or tearing apart a poorly defended caravan. | 5th Edition SRD Str 29, Dex 10, Con 23, Int 6, Wis 12, Cha 5, Feats Cleave, Iron Will, Power Attack, Skill Focus (Perception), Skills Climb +12, Perception +13, Survival +6, Combat Gear potions of cure light wounds (4), potion of cure moderate wounds ; Other Gear chain shirt, +1 greataxe, javelins (3), cloak of resistance +1, ring of protection +1, 77 gp, Init +2; Senses darkvision 60 ft., low-light vision; Perception +7, AC 21, touch 7, flat-footed 21 (+9 armor, 2 Dex, +5 natural, 1 size), Melee mwk greatsword +16/+11 (3d6+14/1920) or greatclub +14/+9 (2d8+12). | Into The Unknown You are going to be in the thick of it, so make sure to be light on your feet and not get hit. In addition, since these abilities require energies from other planes, you cannot use them in areas that are warded againstplanaror dimensional travel (such as those under the effects ofdimensional lockorforbiddance) or when you have been denied this ability (such as viadimensional anchor). It depends if the "throw claws" attack is tagged like a Javelin throw, claw attacks with bonus range, or an SLA like Elemental Witch's Elemental Ray or Alchemist . Hit Dice: Ogres have 4d8+12 for their HP and Zombification instructions say to drop their HD gained from . Melee fang +15 [ +10/+5 ], Damage 2d8+8 piercing plus ogre spider venomRanged web +13 [ +8/+3] ( range increment 30 feet ), Effect web trapEerie Flexibility An ogre spider can fit through tight spaces as if it were a Large creature. | d20 Anime SRD Shore up the defenses of those lesser saves. If faced with archers or spellcasters, he casts wall of stone or quickened obscuring mist to prevent anyone from obtaining line of sight while he engages melee combatants. Check out our other SRD sites! Their long, matted fur has a freakish life of its own, undulating and even grabbing at enemies. Blessed with the blood of greater giants, giantkin ogres are larger and stronger than their normal ogre relatives and gain abilities from their giant progenitors. In spite of this, ogre clans are fairly tightly knit. The leader of a tribe is most often the father of the tribe, although in some cases a particularly violent or domineering ogress claims the title of mother. Benefit: When you hit a creature using the Vital Strike feat or confirm a critical hit against an opponent, add your sneak attack damage to the damage from the attack. The most powerful part of the Rogue, and where it really shines best, is their role on the battlefield. Benefit(s): Your unarmed strike damage increases by one step when youre grappling creatures smaller than you. Rogues can be just about anything. This is good for any character, but it is great for Rogues. Only feats that a summoner can qualify for will be included, since there's obviously not much point rating feats like Extra Ki and Command Undead. You were born with a parasitic vestigial head with its own stunted brain. When enraged, ogres tend to grab the closest heavy objects and bring them to bear. Special: You can take this feat twice. An ogre revels in the misery of others. Whether it's due to inbreeding, magical or alchemical experimentation, or strange environs, ogres are far more prone to mutations than other races. Traveller SRD Creatures in the area must succeed at a Fortitude save (DC = 10 + 1/2 your Hit Dice + your Constitution modifier) or they are nauseated for 1d6 minutes. The second time you do, the chance of a hostile Will effect targeting your vestigial head instead of your own increases to 50%. Prerequisites: Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger. | ACK-SRD. New Pages | Recent Changes | Privacy Policy. Violence is a way of life for ogres. Its misshapen features resemble a mans face rendered in watercolor, then distorted by a careless splash. Many of these rules are simply more of the same things you're already familiar withlike feats, spells, and monstersand you can easily add them to your campaign. Ogres cruel senses of humor are the only way their crude minds show any spark of creativity, and the tools and methods of torture ogres devise are always nightmarish. Check out our other SRD sites! Rogues specialize in Dexterity. When choosing the right feats for any build, there are a few things to look for: Of the feats listed here, these are not necessarily ranked in order of importance, neither are they the only options you should take. New Pages Shop the Open Gaming Store! These abilities are represented as feats. Combat feats can be selected as fighters bonus feats, but other characters can select them as well. The Combo! This makes your Dexterity apply to your attack rolls rather than your Strength, so you dont have to split your attention too much. Ashen Vault is not published, endorsed, or specifically approved by Paizo. The resulting defects don't bother the ogres, who view their deformities as the mark of whatever dark god they worship. It snarls as it charges, a sound the offspring of bear and man might make, showing flat black teeth well suited for grinding bones to paste. Prerequisites: Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger. | FateCoreSRD The Greatpick have "Fatal d12". Damage 1d8 (small), 1d10 (medium) Critical x3 Type piercing Category two-handed Proficiency martial Weapon Group polearms Special trip This large crook of sharpened metal makes it easy to trip and catch fleeing opponents. Upgrading Two-Weapon Fighting to get an extra attack! This feat doesn't grant any of the normal benefits or penalties of a barbarian's rage. | PF2 SRD Init +0; Senses darkvision 60 ft., low-light vision; Perception +13, AC 17, touch 8, flat-footed 17 (+4 armor, +1 deflection, +5 natural, 2 rage, 1 size), Defensive Abilities trap sense +1, uncanny dodge, Special Attacks rage (12 rounds/day), rage powers (scent). Gunslingers and swashbucklers can select Grit feats and Panache feats, respectively, as bonus feats to enhance their deeds and modify their grit or panache points. A typical adult ogre stands 10 feet tall and weighs roughly 650 pounds. Most of them learn the best ways to cause pain from their clans' bosses, who mete out beatings for even the slightest infraction. Here though we are going to break down the best feats for Rogues when it comes to dominating the battlefield. You can always decide not to add the critical specialization effect of your weapon. Your thick, muscular arms are capable of landing powerful blows and crushing the life out of the smaller creatures you embrace. The Giantslayer Adventure Path begins! Prerequisites: Stealthy, darkvision, Large or larger. Select Rapid Reload if you are using a crossbow, so you can stay mobile while still reloading. Pathfinder Roleplaying Game Monster Codex, Latest Pathfinder products in the Open Gaming Store. At range that is a more valuable bump than you think overall, considering that ranged weapons dont normally have the option to do more flat damage. 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