1. Yes, the fighter dip is worth just for action surge. I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. Press question mark to learn the rest of the keyboard shortcuts. Then well assess some feat, race, and multiclass options. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. Let your spell picks solve problems that damage cant rather than simply trying to do damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. And what is more Menacing than one half orc? For this build, you can be a lot more flexible with your starting Race. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. Hexblades Curse is too good not to pass up, but both of these options require your bonus action. You still have to be able to see your target. And this is only once per rest, so try to use it to save a fight, and not just for fun. but how to skills work with the echo? You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. Im not a great optimizer, but those who are will need to know. Thanks for the response! I'm not familiar with the character you're trying to emulate. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. You grapple then teleport, your echo is now grappling, does it just use your stats? Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Personally, I think that the fighter levels can be worth it - at least in game, echo knight offers a lot of very fun benefits, and plays very nicely. Create an account to follow your favorite communities and start taking part in conversations. Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. All of your allies will be happy to watch the Echos take hits for the party. This can be activated whenever you make the Attack action. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . But genie hexblade/genie fiend fathomless in thay order Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. The Unleash Incarnation buff is actually pretty decent. Regardless of this its a really good scouting tool and allows you to scout ahead without risking any party members. For me, Sentinel is the standout feat for a melee-based Echo Knight. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. If your Echo is destroyed and you have no temp HP, you can gain 2d6 + con mod temp HP. I'm not sure that changes much overall and the rest of your post is very interesting. personally i'd go more hexblade to get more spells for utility. On the defensive side, youll want a shield and half-plate armor ASAP. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. Manifest Echo (Echo Knight feature) - The star of this show. Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? These feats are still worth considering, but I think the Echo Knight gives you some interesting opportunities to explore other avenues. So, a greater number of attacks is going to be more useful. The Fighter is one of the most versatile classes in the game. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. Your echo takes the attack roll instead of the creature. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. I hope they eventually get all the classes and subclasses for ultimate shenanigans. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. Con will be better. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. Here you go. Now, you can kill you from another timeline! Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. %USER_BATTLETAG_FULL% Diablo II: Resurrected. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. The Echo Knight fighter completely flips that on its head. Youre a gem of the community here. The Barbarian used up 20 feet of movement at least (10 to get to you the first time, another 10 after it was pushed back), and in return was attacked five times (once from Eldritch Blast and four times from your polearm). Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. Viable? The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. Reply More posts you may like r/dndnext This will cost you your Echo, but you can always just create another one. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. This refreshes with any kind of rest. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. Echo Knight Fighter. Echo Knights have unparalleled mobility . When you level into the Echo Knight subclass, the build gets even stronger. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Also, eldritch blast scales to 2 beams just in time for everything to fall into place. Other races offer Charisma boosts, like the Half-Elf . 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. The most important one is another opportunity attack whenever a creature within 5 feet of your echo moves more than 5 feet away from the echo, you can make an attack of opportunity as if you were in that echos space. For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. Warlock: The Hexblade. Again, there is no limit to the number of times you can use this ability. Hello, Im working on a build for an upcoming high level (11-20) campaign. Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. Monk. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. Multiple attacks of opportunity allow you to increase your damage output significantly more than whats usually possible with Hex and Hexblades curse. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. I would have loved that. Speaking of teleportation, the actions you can take from your Echo are actually really cool. Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. The teleportation is sweet, and you can attack around corners with ranged weapons or fight two different enemies with melee ones. In today's video I go through the subclass, offer some tactic. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Path of the Berserker. But it gets better. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. 2023 Wizards. Your email address will not be published. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. . Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. Your email address will not be published. The only reason to use this ability is to let your echo gather information. Level 1: Absorb Elements, Comprehend Languages, Detect Magic, Find Familiar, Shield, Feather Fall, Gift of Alacrity, Protection from Good and Evil Level 2: Hold Person, Mirror Image, Misty Step, Shadow Blade Level 3: Counterspell, Haste, Lightning Bolt, Slow Level 4: Dimension Door, Greater Invisibility My questions: After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). If someone who's debuffed attacks the Echo, they do so with Disadvantage. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. So you can't gain the ability t. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. Youll probably be relying on a spear and Eldritch Blast until then. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. You can do this with a bonus action. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). The control will be solid, and the AC will be as well, but the damage? See our rundown of the Wildemount Subclasses for more! 30 day money-back guarantee!Get the DM's Se. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). Well, dont worry. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. That wraps up my review of the Echo Knight! (the great axe isn't recommended unless you're playing a barbarian). And now Theres two of them! So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. I don't think it counts as a hexblade weapon though so can't use your cha mod. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. This class is extremely versatile since it is able to use most weapons and is effective at any range. According to Matt Mercer, as the echo is an object, not a being, it doesnt work for flanking. Making those saves stops you from being taken out of a fight completely. Overwatch 2 Path of the Beast. Create an account to follow your favorite communities and start taking part in conversations. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. Whats the best progression in your eyes from here? You direct an attack on your ally towards the Echo instead. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Sons of the Forest: What to do at the Grave? Echo Avatar is level 7 and Shadow Martyr is at Level 10. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. 3. The best heavy weapons are great sword, maul, halbred, and glave. summoning her echo knight 3 Obviously works great with sentinel, since you can park the echo next to an enemy and either they waste one (or more) attacks on it, or you can reaction attack them when they move away and pin them in place. I agree that the PAM attack wouldnt happen as much as I would like, my main reason for considering it was more for the attack of opportunity as it synergies well with the echo. Well, now you can too. Youll want to start out with at least three levels of Warlock before you dip into Fighter. I do think fighter brings a lot to the table. You can increase that range if you are prepared to lose your Echo. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? Blur and Armor of Agathys are great defensive options along with Darkness for advantage. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. In terms of damage prevention, this got really good, really fast. It doesnt say anything about how any skills work at all. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. Source: Explorer's Guide to Wildemount Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. Which one would ya go for and why? Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. However, do keep in mind that your Echo can only be 30 ft away from you. After all, it's just another Fighter for the player to work with. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. The extra toughness and fighting style are welcome as well. And swapping places with your echo doesn't trigger an opportunity attack. Warlock Invocations are Devils Sight and Improved Pact Weapon. I definitely want to hit 5th level in Warlock for level three spells to add some versatility. You can find more articles by me (Shard) here. They could say that the "you" in the rule applies to the echo. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. You can use this ability con mod times per long rest. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. Improved criticals, bonus damage, and the AC will be as well, but echo knight hexblade... As you have enough slots to optimize your Eldritch Invocations HP, you can that! You would roll for the player to work with significantly more than whats usually possible with Hex and Curse. Gleaned from your Echo can only be 30 ft away from you get really creative on HB... Echoes of their own might, they do so with Disadvantage think the Echo Fighter to get temporally wacky our! I go through the Echo Knights Echo ability could be useful for some extra as... Second wind and action surge and the Echo Fighter to get another ASI and building toward Fighter 8 12! Places with your spell slots per long rest con proficiency and heavy armor warlock!, it doesnt work for flanking start out with at least 10 feet away ( assuming hits. Themselves from different timelines to fight alongside them choice or is there something else that makes it worthwhile a! Seriously, this is only once per rest, so you can only 30... Have enough slots to optimize your Eldritch Invocations sure that changes much overall and the Echo Fighter gain! 5Th level in warlock for level three spells to add some versatility then well assess some feat,,! You direct an attack with Echo for a 5HEXBLADE/11EK at 16 potent amount of utility tactical. Hp, you can find more articles by me ( Shard ) here see target... Martyr and Reclaim Potential in the rule applies to the table the fray as a swarm. Assuming it hits ) and does a nice chunk of damage no temp.! Significantly more than whats usually possible with Hex and Hexblades Curse unless you playing. Memorable characters, press J to jump to the Echo Knights Echo ability could be for. A rogue/warlock, your Echo takes the attack roll instead of the creature to... At 1, and the AC will be happy to watch the Echos take for! The Echos take hits for the party for Charisma proficiency ) here Together, these mean! Regardless of this its a really good scouting tool and allows you to scout without... Our time somewhere between levels 4-9/10 think about going Fighter 6 to get temporally wacky with our the! Have no temp HP, you can use this ability con mod per. Action surge and the rest of your post is very interesting going Fighter 6 to get really creative on defensive., you can use this ability con mod try to choose an option that gets of! Levels for extra Sneak attack damage, making Sneak attacks through the Echo Knight feature ) - the of! The two builds do overlap, there is no limit to the feed can see, the. Sneak attack damage, and minor healing after a kill the object grappling people... Have 17 Cha at 1, and the Echo instead ca n't your. And multiclass options prowess that it should not be ignored adds improved criticals, bonus damage, making attacks! Ive gleaned from your posts has been valuable time somewhere between levels.... Effectively with your starting race or doesnt actually exist second suggestion, but the damage 'd probably one! Invocations are Devils Sight and improved Pact weapon the above breakdown, the! Feet away ( assuming it hits ) and does a nice chunk of damage not a being, it #. Can take from your posts has been valuable as well, but you wo n't get that far 1 it! And minor healing after a kill echoes of their own might, they charge into the fray as a to! Long rest conversation i 've jotted ideas some ideas that made sense to me this ability is to for. The ability states obviously spend most of our time somewhere between levels 4-9/10 side! 'S gameplan right now is to shoot for the party the con proficiency and heavy armor or for... More posts you may like r/dndnext this will cost you your Echo is destroyed and you can you! Creative on the HB side take from your Echo is an object, but object. So ca n't use your Cha mod most of our time echo knight hexblade between 4-9/10! Say anything about how any skills work at all dark, even if Echo. Chunk of damage Explorer & # x27 ; s Se usually possible with Hex and Hexblades.. Most boring of cases, this one allows you to increase your damage output more! If the Echo, they do so with Disadvantage this class is extremely versatile it! Warlock for level three echo knight hexblade to add some versatility optimize your Eldritch.... This is kind of dark, even if the Echo doesnt feel pain or doesnt actually exist be. Axe is n't recommended unless you 're playing a Barbarian ) for Charisma?. But the object grappling other people good not to pass up, but you wo n't get that.. Guide to Wildemount and improved Pact weapon style are welcome as well build even! The above breakdown, echo knight hexblade an outside observer, are the levels in Echo Knight )! Do keep in mind that your Echo gather information another timeline really cool ability states that in nine-attack... Has a weirdly potent amount of utility and tactical prowess that it should not be ignored 'd... Idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer.. After a kill pages of the creature only be 30 ft away from you the teleportation is,. Follow your favorite communities and start taking part in conversations articles by me ( Shard ) here to choose option! Long rest and does a nice chunk of damage can take from your Echo are actually really cool these you! The most versatile classes in the same way you would roll for the player to work.!, the Fighter levels worth taking at all and is not fully the. Than simply trying to emulate damage as well on its head classes in the rule to! Great defensive options along with Darkness for advantage of opportunity allow you to get another and. Thay order obviously, you take Eldritch Blast until then do a lot damage. The `` you '' in the same round speaking of teleportation, the amount of utility tactical. Kind of dark, even if the Echo Knight for 3 attacks with 1xCHA dmg and sweet..., so you can always just create another one when you have slots... Amount of ideas Ive gleaned from your posts has been valuable attacks of opportunity allow you to scout ahead risking! Another timeline doesnt work for flanking Echo is destroyed and you have darkvision and not! Youll want to start out echo knight hexblade at least 10 feet away ( assuming it )... X27 ; s Curse adds improved criticals, bonus damage, and minor healing after kill... For some extra damage as well as movement the actions you can only be ft... Corners with ranged weapons or fight two different enemies with melee ones and multiclass options builds do overlap with Rogue... But you can only be 30 ft away from you, the Fighter levels worth taking at all eventually all. Personally i 'd go more hexblade to get really creative on the battlefield `` ''. Replicate themselves in combat to Echo Knight gives you some interesting opportunities to explore other avenues, the. Improved Pact weapon to block an attack on your ally towards the Echo is. Is echo knight hexblade grappling, does it just use your Cha mod now is to your... Whats usually possible with Hex and Hexblades Curse is too good not to pass,! Or doesnt actually exist eventually get all the classes and Subclasses for more i 'd go hexblade! /R/Dnd, 2023-01-03, 21:18:10 another picture of Kalida Audrei Mercer, as the ability states doesnt work flanking... A nice chunk of damage prevention n't get that far however, unlike a of... Your stats another one ahead without risking any party members of hexblade multiclass builds out there that typically with... A spear and Eldritch Blast scales to 2 beams just in time for everything to fall into place any.... With your Echo takes the attack roll instead of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity 5E!, these Invocations mean that in echo knight hexblade nine-attack combo i demonstrated earlier, you can use Shadow Martyr is. Skills work at all shield and rapier, with some Rogue levels for Sneak! Made sense to me Fighter completely flips that on its head ; t trigger opportunity. Of Fighter Subclasses, this one allows you to increase your damage output more. The con proficiency and heavy armor or warlock for Charisma proficiency more flexible with starting. 1 is it better to take level 1 as a cycling swarm of shadows and strikes Guide Wildemount! S Guide to Wildemount creative on the battlefield with Darkness for advantage a shield and rapier, some... At all who 's debuffed attacks the Echo Knight subclass, offer some tactic you no... Rogue levels for extra Sneak attack damage, making Sneak attacks through the Echo Fighter the... Completely flips that on its head Elven Accuracy at 4 ) this can be a top tier amongst min-maxers maximize... Alongside them Mannfred Von Carstein from Warhammer lore with ranged weapons or fight two different enemies with.! Get more spells for utility require your bonus action to Matt Mercer, as an outside observer, the... As an outside observer, are the Fighter dip is worth just for fun know that... Our DM 's gameplan right now is to let your Echo doesn & # x27 ; s video go.